Intense and personal story written exclusively for the game by acclaimed comic book author Paul Jenkins whose credits also include Hellblazer, The Incredible Hulk, and Wolverine. Vicious, flesh-eviscerating supernatural powers only manifest in the absence of light so use or create shadows for a strategic advantage. Master the Demon Arms, summon a plague of darkness and channel Darkness powers into weapons for even more explosive gunplay. Slash, grab, and throw objects and enemies with the Demon Arms while simultaneously firing weapons, adding a new dimension to the FPS category. The botched attempt opens the door for The Darkness to re-emerge, and sets Jackie on a journey to hell and worse as he unravels the mystery behind the attack and the motivations of The Darkness itself. A sudden, unprovoked attack on Jackie’s life heralds the start of a full-scale mob war which has clearly been orchestrated by some outside force. He’s been unable to shake the memory of Jenny’s death since bottling up his supernatural power and now The Darkness wants out. It’s been two years since Jackie Estacado, now Don of the Franchetti crime family, used The Darkness to kill the men responsible for his girlfriend’s murder. Until then, masochists can get their thrills replaying the first game and dying every few minutes or so.Buy The Darkness II as a Steam key at They haven’t announced a release date, but if they’re releasing the trailers monthly, that likely means it still has a way to go. LABs Works has promised the community a new mini-trailer on the second day of every month. More of the same isn’t necessarily a bad thing if the original thing was good. It stands to reason that if you were a fan of the first game, Castle in the Darkness 2 will likely be your jam as well. Some people are just into that sort of thing. Now that Parzer and a few other individuals are covering the technical side of things, it frees Kap up to work on the graphics, audio, and game design.Ĭastle in the Darkness won players over with its Castlevania and Metroid-inspired gameplay and its sadistic and merciless difficulty. Kap explained as much, saying that he kept the graphics on the first game simple in order to speed up the development process. Even the best developers can only do so much by themselves, which is why Kap brought Simon Parzer on to help with the sequel. It simply looked like a game more or less completely designed by a single individual. A few tweets later, they debuted the first mini-trailer for Castle in the Darkness 2, which boasts a significant visual upgrade over the first game. A few days later, they posted a tweet teasing the announcement of a new game. You can’t go wrong!ĭeveloper Matt Kap later brought his talents to work on The Binding of Isaac: Rebirth, and now that he’s done with that project, he’s bringing in fellow Rebirth developer Simon Parzer to help him bust out Castle In The Darkness 2.ĭevelopment studio LABS Works recently suffered a major setback on their game Astalon when their programmer broke his collarbone, pushing the game back to next year some time. It currently holds a “mostly positive” ranking out of 968 reviews, so it’s safe to say that the game was a critical success. Castle in the Darkness was released on Steam in 2015 and capitalized on the trend of frustratingly difficult throwback platformers.
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